![]() ![]() Getting around the world is a genuine treat, with secrets and cubbyholes full of coins hidden all over the place, and a nice variety to the game world as you sail from island to island making new pals, solving problems and generally having a bit of a grand old time of it. You'll also need to play different button-matching minigames à la the already-cited Paper Mario series, but the presentation of these is a little lacklustre compared with almost everything else. These morale battles are fun, and later in the game when you've got more friends than MySpace Tom, it gets somewhat strategic as the various necessary colours and shapes become a little less than accessible. It's kind of creepy when you think about it, so just try not to. Captured on Nintendo Switch (Handheld/Undocked) In order to "understand" the enemies you need to use your already-recruited friends to acquire differently-shaped and coloured tokens and wear down the opponent's resistance to your BOUNDLESS FRIENDSHIP. But this isn't just a sub- Undertale sort of thing, there is strategy involved. ![]() Yes, it's all a bit Get Along Gang, isn't it? This is that tweeness we were talking about. Billy must, instead, make friends with his opponents by speaking to them, listening and understanding their problems. The sharper of those amongst you will have noticed that we put combat in scare quotes, which is accurate because there's no actual pugilism here. Oh no! So, obviously - OBVIOUSLY - Rainbow Billy sets out on the open seas via his (deep sigh) Friend-Ship, in search of the stolen tincture via the trio of disciplines we'd usefully call exploration, platforming and "combat". See, a sodding great dragon has stolen the world's colour, leaving it bereft of joy and, erm, pigmentation. ![]()
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